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Mega Man 9

Game Information

Developer(s):

Publisher(s):

Director(s):

Producer(s):

Composers(s):

Series:

Platform(s):

WiiWare
Playstation Network (PSN)
Xbox Live Arcade (XBLA)
Mobile phones
PlayStation 4
Xbox One
PC
Nintendo Switch

Release date(s):

WiiWare:
September 22, 2008
September 24, 2008
September 26, 2008

PlayStation Network:
September 25, 2008
June 24, 2009

Xbox Live Arcade:
October 1, 2008
June 24, 2009

Mobile phones:
December 1, 2010

Re-release(s):

Mega Man Legacy Collection 2

PlayStation 4/Xbox One/PC:
August 8, 2017
Nintendo Switch:
May 22, 2018

Genre(s):

Rating(s):

ACB: G
CERO: A (All ages)
ESRB: E (Everyone)
PEGI: 7+

Mode(s):

Media:

Mega Man 9, known in Japan as Rockman 9: Yabou no Fukkatsu!! (ロックマン9 野望の復活!!Rokkuman 9 Yabou no Fukkatsu!!, which means, 'Rockman 9: The Ambition's Revival!!'), is the ninth numbered installment in the classic Mega Man series. The game was developed by Capcom and Inti Creates, and was published by Capcom in 2008 as a digital download for the Nintendo Wii (WiiWare), Microsoft Xbox 360 (Xbox Live Arcade) and the Sony PlayStation 3 (PSN). With the announcement of the closure of the Nintendo Wii Shop Channel, [1], the purchase of Mega Man 9 and all DLC on the Nintendo Wii and Wii U (via backwards compatibility) was officially discontinued in January 30, 2019.

Mega Man 9 is one of the latest non side-story games in the classic series released since 1996/1997's Mega Man 8, and one of the latest non-licensed game released in the classic series (not counting remakes and collections) since 1998/2002's Mega Man & Bass.

According to Capcom's own Keiji Inafune, who was working closely with Inti Creates on the project, the game was developed using an 8-bit graphics and music engine to bring back the nostalgia of the NES-era Mega Man games. Like in Mega Man and Mega Man 2, Mega Man is unable to slide and does not have a chargeable Mega Buster; this was done to make the game's challenge and handling more in-line with the first two games in the series. While cutscenes are used to tell the story, they are 8-bit in nature and similar to the ones in previous titles such as Mega Man 4. According to Inafune, the game is 'just as much a new Mega Man game as it is a new NES game'.

Story

It is the year 20XX. Since Dr. Wily's last defeat, the Blue Bomber has seen peace return.

Just when people forgot all about Dr. Wily, robots all over the world began going crazy. It soon became apparent that these robots were those created by Dr. Light. As phone calls came pouring into Light Labs, Dr. Wily interrupted all television programs to announce that these robotic riots were not his doing. He then continued to show video evidence that proved Dr. Light's involvement in the recent violent outbreaks. To make matters worse, Wily gave the account number to his personal bank account and announced that he would accept donations to build his own robot army to counter that of Light's. Mega Man quickly volunteered to clear Light's name and was sent out to investigate the source of the problem.

Before long, the police came to Light Labs to arrest the good doctor, but Light went along quietly to prove his innocence. Meanwhile, Mega Man went after the Robot Masters and, after he defeated a few of them, discovered that they were scheduled to be decommissioned and sent to the junkyard because they had reached the expiration date assigned to them by the government. Once the final Robot Master had been taken down, Mega Man brought back one of the robot's internal memory units to Auto for investigation. As it turned out, Dr. Wily had reprogrammed the robots, who were scheduled for demolition, to rise up against their human masters rather than be destroyed. All the robots wanted to do was have a purpose, and they certainly did not want to be sent to the scrap heap.

After they had viewed the video, Dr. Wily burst into their lab and stole the memory circuit and then withdrew to his newly constructed Skull Castle. Mega Man made his way through the fortress, fighting powerful robots built with the money Wily received from donations from those concerned with the robot uprisings. In the end, Mega Man defeated Wily once again, and showed him footage of every single defeat he had dealt Wily. Although Wily seemed contrite and apologetic, he tricked Mega Man into thinking that Dr. Light was, in fact, imprisoned in a jail cell in the next room. Although Proto Man warned him that it was a trap, Mega Man went to investigate the cell and was electrocuted by the Dr. Light decoy that was in the cell instead. As Wily's lab self-destructed, Proto Man returned and teleported Mega Man out of the lab just in time.

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In the end, Light was released from prison. He then found useful purposes for all of the Robot Masters he had designed, which had reached their expiration dates.

Although the ending states that Dr. Wily was nowhere to be found after the destruction of his base, the credits show Concrete Man chasing him.

Bosses

Robot Masters

Model No.NameWeaponWeakness
DLN-065Concrete ManConcrete ShotLaser Trident
DLN-066Tornado ManTornado BlowPlug Ball
DLN-067Splash WomanLaser TridentHornet Chaser
DLN-068Plug ManPlug BallJewel Satellite
DLN-069Jewel ManJewel SatelliteBlack Hole Bomb
DLN-070Hornet ManHornet ChaserMagma Bazooka
DLN-071Magma ManMagma BazookaTornado Blow
DLN-072Galaxy ManBlack Hole BombConcrete Shot
UnknownFake ManRevolver Buster[2] (cannot be obtained)Jewel Satellite

Fortress Bosses

Wily Castle:

  1. Rematch with the Robot Masters
  2. Wily Machine 9 and Wily Capsule

Special Stage boss:

Downloadable Content

ModePriceRelease dateDescription
Proto Man Mode200 Wii Points/160 MS PointsOctober 6, 2008/October 8, 2008This mode gives the player the ability to play as Proto Man, who has the 'Proto Buster,' the ability to slide, and use his 'Proto Shield' for defense. However, Proto Man takes twice the damage, has twice the recoil, fires slightly lower shots (he can hit enemies Mega Man would normally miss on the ground) and cannot access Dr. Light's Lab to purchase supplies. There is no story for this version of the game.
Endless Attack300 Wii Points/240 MS PointsOctober 6, 2008/October 8, 2008Mega Man must make his way through an 'endless' version of Dr. Wily's fortress, facing difficult enemies, challenging rooms, and all eight of the Robot Masters. Players start out with no extra lives, parts or energy tanks, but have all of the special weapons. There are 42 levels of about 3 screens each, including boss areas, and the game randomly determines how these are generated.
Special Stage100 Wii Points/80 MS PointsOctober 20, 2008/October 22, 2008Mega Man must make his way through the city, confronting several mini-bosses and bosses (including the elephant, dragon, rock, and shark sub) in order to confront Dr. Light's 'arresting officer', Fake Man.
Hero Mode100 Wii Points/80 MS PointsOctober 20, 2008/October 22, 2008Alters the enemy placement in the game by adding enemies to new places. It also alters the placement of some of the special environment gimmicks like portals or rising/lowering blocks. The enemies and bosses themselves won't be affected.
Superhero Mode100 Wii Points/80 MS PointsOctober 20, 2008/October 22, 2008Alters the enemy placement in the game by adding enemies to even more places. It also alters the placement of some of the special environment gimmicks like portals or rising/lowering blocks. The enemies and bosses themselves won't be affected.

Reception

Mega Man 9 has received highly positive critical reception. IGN gave the game an 8.6 and awarded it with an Editor's Choice award. It was praised for 'having some of the best level design in the series'.[3] GamesRadar & WiiWare World gave the game 9/10.[4][5] GameSpot gave the Wii and PS3 versions 8.5 out of 10.[6]

Other Media

Mega Man 9 had a short manga in Rockman 9 Arrange Soundtrack, and the Mega Man comic series from Archie Comics incorporated some elements of the game, although the series went on hiatus before it could adapt the full storyline. However, the characters of Splash Woman and Concrete Man were notably introduced early by the writers in order to make their decision to join forces with Dr. Wily all the more tragic when it actually happened. In the final issue of the series before the hiatus, Dr. Light experienced a vision in which he saw the eight Robot Masters of the game looking sad and an inexplicable countdown alluding to their imminent obsolescence. An unused design for Hornet Man was also modified and used for a new character in the series, Vesper Woman, who was introduced in Mega Man #54.

Gallery

For this subject's image gallery, see: Gallery:Mega Man 9

Videos

Mega Man 9 - Official Trailer
Xbox 360 Longplay 083 Megaman 9

Trivia

  • Dr. Wily's appearance on the 'virtual box art' is reminiscent of the Borg from Star Trek. This design and Mega Man's later appeared in Archie Mega Man #55'sShort Circuits, where they are described as 'Intentionally Bad Box Art' and 'Ultrasound Synthesis Foes' but appear to be quite friendly, much to the normal Dr. Wily's outrage.
  • The mobile phone version of the game includes all downloadable content plus a new Rookie Mode.
  • Each boss's weakness has a detrimental effect besides causing more damage (e.g.: Jewel Satellite negates all of the boss's projectiles, Tornado Blow cripples the boss's weaponry), a first for an 8-bit installment. However, Mega Man 7 was the first to introduce such an idea to the gameplay.
  • All but one of Mega Man 9's Robot Masters, Magma Man, underwent redesign/renaming during development of the game.
  • Bass does not appear directly in the game; however, in the game's endings he makes a cameo appearance. In the background, his blueprints can be seen on Dr. Wily's computer. Despite this, Treble was absent from the game entirely. This may have been an indication of his appearance as a playable character in the next game, Mega Man 10.
  • Every Robot Master has a main character in their endings, Splash Woman, Concrete Man, Galaxy Man, Tornado Man, Plug Man, Magma Man, Hornet Man, and Jewel Man are seen with Auto, Dr. Wily, Proto Man, Mega Man, Rush, Dr. Light, Beat, and Roll, respectively.
  • The song that plays in the ending is a remix of the stage select theme from Mega Man 2.
  • The number to Dr. Wily's 'Swiss bank account' shown in the intro is actually the release date for the first Mega Man game in Japan.
  • This is the first numbered console game in the Mega Man series to feature Proto Man as a playable character.
  • In the opening scene, the news reporter bears a resemblance to Chun-Li, a character from Capcom's Street Fighter series. This is a reference to the live-action Street Fighter movie where Chun-Li is a news reporter.
  • This is the second Mega Man game with downloadable content, the first being Mega Man Powered Up.
  • This is the first original series Mega Man game to have two harder difficulty settings, although the feature was earlier used in Mega Man Legends 2.
  • The song that plays on the Main Menu is the music that plays on the Password screen in Mega Man 2.
  • The song that plays when Mega Man gains a weapon is similar to the theme from Mega Man 2.
  • The song that plays on the Wily Castle map is the music that plays on the Wily Castle map in Mega Man 2.
  • The game over theme from Mega Man 2 is reused for Mega Man 9's game over screen.
  • Roll wears her classic dress in this game. However, purchasing a certain item will make her wear her Mega Man 8 dress.
  • It is possible to harvest screws and extra lives in Plug Man's stage by using Jewel Satellite right under a Telly-producing pipe.
  • The weapons in this game are inspired by weapons from previous games, mostly Mega Man 2:
    • Concrete Shot: Similar to the Ice Burst from Mega Man X6, as both can shoot a block that can freeze enemies and be used as a temporarily platform.
    • Tornado Blow: Similar to the Air Shooter from Mega Man 2, an air-based weapon, and the Rain Flush from Mega Man 4, which can kill all enemies on the screen.
    • Laser Trident: Similar to the Metal Blade from Mega Man 2, also known for its high damage and low energy cost, and the Crash Bomber from Mega Man 2, as both can destroy certain types of walls.
    • Plug Ball: Similar to the Bubble Lead from Mega Man 2 and the Search Snake from Mega Man 3, a projectile that travels along the ground and wall.
    • Jewel Satellite: Based on some of the shields from previous games, such as the Skull Barrier from Mega Man 4 and the Scorch Wheel from Mega Man 7.
    • Hornet Chaser: Similar to the Search Snake from Mega Man 3, which also shoots an animal-based projectile.
    • Magma Bazooka: Similar to the Atomic Fire from Mega Man 2, a fire-based weapon which can be charged for higher damage.
    • Black Hole Bomb: Similar to the Black Hole from Mega Man V, another black hole weapon which can suck in most enemies that are close to it.
  • Mega Man 9 was originally going to be released for the DS, with the Wii development simply being a template. However, because making an NES-style full-length game like Mega Man 9 proved to be an impossible task due to the DS's screen size, they instead decided to just release it on the Wii.
  • The cutscene where Auto examines the memory chip does not account for the Robot Master you just defeated (who the memory chip presumably comes from). If you defeat Splash Woman last, Roll will still say, 'We can play back his memory to see why he went crazy!'
    • This could be a dialogue mismanagement as Splash Woman was originally planned to be a male Robot Master, which could suggest that the dialogue was left unaltered before the design change.
      • However, Hornet Man was originally planned to be female, so perhaps the game's writers just forgot to account for the female Robot Master when the dialogue was written.

Mega Man 9 Free Download

  • The game features the first fightable female Robot Master in the series, Splash Woman.

See also

External links

  • Rockman 9 official site (archive)
  • Rockman 9 (mobile version) (archive)

Megaman 9 For Ps3

References

  • Nintendo Power issue 231

Inline

  1. Nintendo: Important information about the closure of the Wii Shop Channel
  2. Robot Master Field Guide
  3. IGN Mega Man 9 Review by Mark Bozon. Accessed on 2008-09-19
  4. Gamesradar Mega Man 9 Review by Brett Elston. Accessed on 2008-09-22
  5. Review: Mega Man 9 (WiiWare) by Corbie Dillard. Accessed on 2008-09-23
  6. Gamespot Mega Man 9 review
Mega Man 9
Playable Characters
Mega Man • Proto Man
List of Robot Masters
Concrete Man • Tornado Man • Splash Woman • Plug Man • Jewel Man • Hornet Man • Magma Man • Galaxy Man
Other Bosses
Spike Pushers • Mega Mech Shark • Twin Devil • Wily Machine • Wily Capsule
- Special Stage -
Fake Man
Special Weapons
Concrete Shot • Tornado Blow • Laser Trident • Plug Ball • Jewel Satellite • Hornet Chaser • Magma Bazooka • Black Hole Bomb
Support Items
Rush Coil • Rush Jet
Proto Coil • Proto Jet
List of Enemies
Adamski • Ballonboo • Big Stomper • Bokazurah • Bombomboy • Bunby Catcher • Camouflametall • Caricarry • Classical Cannon • Deispider
Detarnayappa • Diarn • Fire Totem • Flower Presenter • Gagabyoall • Hoohoo • Illusian • Jump Roller • Kakinbatank • Machine Gun Joe
Metall β • Nombrellan • Octone • Okosutobon • Petit Devil Green • Petit Devil Yellow • Popo Heli • Sakrets • Scissascissor • Shadow Mega Man
Shadow Proto Man • Shield Attacker RX • Smaplar • Spin Cutter • Telly X • Tropish
- Sub-bosses -
Changkey Dragon • Hanabiran • Paozo • Stone Head
Miscellaneous
Damage Data Chart • Game Script
Mega Man series
Main characters
Mega Man • Roll • Dr. Light • Dr. Wily • Proto Man • Bass • Duo • Dr. Cossack • Kalinka • King
Auto • Rush • Treble • Eddie • Beat • Tango • Reggae • Cut Man • Guts Man • Robot Masters
Main games
Mega Man • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11
Mega Man: Dr. Wily's Revenge • Mega Man II • III • IV • V
Mega Man & Bass • Mega Man: The Power Battle • Mega Man 2: The Power Fighters • Mega Man's Soccer
Mega Man: Battle & Chase • RockBoard • Super Adventure Rockman • Mega Man Powered Up
Mega Man: The Wily Wars • Rockman Complete Works
(Pokeroku) • Mega Man Legacy CollectionMega Man Legacy Collection 2
Mega Man Universe (cancelled)
Special Weapons
-Busters-
Mega Buster • Proto Buster • Bass Buster
-Special Weapons-
Air Shooter • Astro Crush • Atomic Fire • Ballade Cracker • Barrier Wind • Bit Cannon • Black Hole Bomb • Black Hole
Blade Launcher • Blizzard Attack • Break Dash • Bubble Bomb • Bubble Lead • Centaur Arrow • Centaur Flash • Charge Kick
Chill Spike • Commando Bomb • Concrete Shot • Copy Vision • Crash Bomber • Crystal Eye • Danger Wrap • Deep Digger
Dive Missile • Doppel Crash • Doppler Attack • Drill Bomb • Dust Crusher • Electric Shock • Fire Storm • Flame Blast
Flame Mixer • Flame Shower • Flame Sword • Flash Bomb • Flash Stopper • Force Field • Forte Cyclone • Forte Vulcan
Freeze Cracker • Gemini Laser • Grab Buster • Gravity Hold • Gyro Attack • Hard Knuckle • Homing Sniper • Hornet Chaser
Hyper Bomb • Ice Slasher • Ice Wall • Ice Wave • Jewel Satellite • Junk Shield • Knight Crush • Laser Trident • Leaf Shield
Lightning Bolt • Magic Card • Magma Bazooka • Magnet Missile • Mega Ball • Metal Blade • Mirror Buster • Napalm Bomb
Needle Cannon • Noise Crush • Nuclear Detonator • Oil Slider • Oil Stream • Pharaoh Shot • Pharaoh Wave • Photon Missile
Plant Barrier • Plug Ball • Power Stone • Quick Boomerang • Rain Flush • Rebound Striker • Remote Mine • Ring Boomerang
Rock'n Vulcan • Rolling Cutter • Salt Water • Scorch Wheel • Screw Crusher • Search Snake • Shadow Blade • Shark Boomerang
Silver Tomahawk • Skull Barrier • Slash Claw • Solar Blaze • Sonic Wave • Spark Chaser • Spark Shock • Spread Drill
Star Crash • Super Arm • Super Arrow • Tengu Blade • Thunder Beam • Thunder Bolt • Thunder Claw • Thunder Wool • Time Bomb
Time Slow • Time Stopper • Time Switch • Top Spin • Torch Arm • Tornado Blow • Tornado Hold • Triple Blade • Water Balloon
Water Shield • Water Shooter • Water Wave • Wave Burner • Wheel Cutter • Wild Coil • Wind Storm • Yamato Spear
Lists of Enemies
Mega Man • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10
Mega Man: Dr. Wily's Revenge • Mega Man II • III • IV • V
Mega Man & Bass
Damage Data Charts
Mega Man • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10
Mega Man: Dr. Wily's Revenge • Mega Man II • III • IV • V
Mega Man & Bass • Rockman & Forte: Mirai Kara no Chousensha • The Power Battle • The Power Fighters
Powered Up • The Wily Wars
Game Scripts
Mega Man • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10
Mega Man: Dr. Wily's Revenge • Mega Man II • III • IV • V
Mega Man & Bass • Rockman & Forte: Mirai Kara no Chousensha • The Power Battle • The Power Fighters
Powered Up • The Wily Wars
Media
Mega Man (Ruby-Spears) • Mega Man: Upon a StarMega Man: Fully ChargedMega Man (Archie comic) • Mega Man (Dreamwave comic)
Mega Man MegamixMega Man GigamixRockman ManiaxMega Man MastermixRockman Tanjou Densetsu
Rockman (manga series) • Rockman 8Rockman & ForteRockman 10 -Extra F-Rockman 11
Rockman 4Koma Dai KoushinRockman: Battle & Chase
Miscellaneous
Speed Runs • Special Weapon Strengths
Mega Man 9
North American virtual artwork designed by iam8bit
Developer(s)Inti Creates
Capcom
Publisher(s)Capcom
Director(s)Hayato Tsuru
Producer(s)Takuya Aizu
Keiji Inafune
Hironobu Takeshita
Designer(s)Satoru Nishizawa
Ryota Ito
Satoshi Yazima
Programmer(s)Shinichi Sema
Artist(s)Yoshitaka Hatakeyama
Composer(s)Ippo Yamada
Ryo Kawakami
Yu Shimoda
Hiroki Isogai
SeriesMega Man
Platform(s)PlayStation 3, Wii, Xbox 360, mobile phone
Release
  • WiiWare
    • NA: September 22, 2008[1]
    • JP: September 24, 2008[3]
    • PAL: September 26, 2008[2]
    PlayStation Network
    • NA: September 25, 2008[1]
    • PAL: September 25, 2008[1]
    Xbox Live Arcade
    • NA: October 1, 2008[1]
    • PAL: October 1, 2008[4]
    Mobile phones
    • JP: December 1, 2010[5]
Genre(s)Action, platforming
Mode(s)Single-player

Mega Man 9[a] is a 2008 action-platformvideo game developed by Capcom and Inti Creates. It is the ninth numbered game in the original Mega Man series. Mega Man 9 is the first home console game in the original Mega Man series since Mega Man 8 and Mega Man & Bass, which were released at least one decade earlier. Mega Man 9 was the first game in the series not to have a physical release, and was initially released only on the downloadable gaming services WiiWare, PlayStation Network (PSN), and Xbox Live Arcade (XBLA). In June 2017, it was announced that Mega Man 9 and 10 would have a physical release with their inclusion in Mega Man Legacy Collection 2 for PlayStation 4, Xbox One and PC, along with a digital version released on the Nintendo Switch in May 2018.

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Taking place during the early 21st century, Mega Man 9 continues the adventures of the android hero Mega Man. When destructive attacks by powerful robots begin occurring all over the world, Mega Man's creator, the good-hearted Dr. Light, is blamed. Mega Man's arch enemy, the evil Dr. Wily, claims to be uninvolved in the incidents. It is up to Mega Man to stop the robots, prove his creator's innocence, and reveal Wily's true intentions. Mega Man 9 uses the classic 2Dside-scrolling gameplay on which the series is based. Using both action and platforming elements, the player must complete a series of eight, initial stages in any order desired. Defeating each stage's 'Robot Master' boss copies its unique weapon, which the player can select at will throughout the remainder of the game.

Although the game was developed for modern consoles, Mega Man 9 features familiar 8-bit visuals and audio similar to the Nintendo Entertainment System (NES) as a 'retro' throwback to the earliest entries in the franchise. According to its producersKeiji Inafune and Hironobu Takeshita, the development team intentionally made the graphics, sound, and gameplay of Mega Man 9 as simple as possible to adhere to the likeness of the fan and critical favorite Mega Man 2, released in 1988. Mega Man 9 was a commercial success and received mostly positive reviews from the press. The game's popularity prompted Capcom to create a sequel, Mega Man 10, which also utilizes a simple, 8-bit style.

  • 3Development

Plot[edit]

Like previous entries in the series, the fictional events of Mega Man 9 take place during the 21st century ('20XX'). Dr. Light, the creator of the world's greatest android hero Mega Man, is blamed when several 'Robot Masters' he created suddenly go on a destructive rampage.[6][7] Mega Man's nemesis Dr. Wily has no apparent connection to it.[8] After showing a news video of Light declaring planetary domination and Wily refusing to follow him, Wily announces that he needs monetary donations to complete the robots he built to combat those of Dr. Light.[9] Mega Man vows to fight to prove his creator's innocence and expose Wily's true intentions.[7] After Mega Man begins combating the eight Robot Masters—Concrete Man, Splash Woman, Magma Man, Hornet Man, Jewel Man, Tornado Man, Plug Man, and Galaxy Man[6]—Light is soon arrested. During the victory over the fourth Robot Master, a piece of scrap metal is left behind, revealing that the robot was shortly due for recycling.[10] Mega Man eventually picks up the last Robot Master's memory chip, which is analyzed to reveal Dr. Wily vowing to help the robots survive this expiration date and ultimately reprogramming them.[11] However, before the information can become public, Wily swoops in using his flying saucer and steals the chip.

Mega Man breaks into Wily's robot city, which is guarded by powerful robots Wily built with the crowds donations. Mega Man fights and defeats Wily, who immediately begs for forgiveness, at which point Mega Man scolds Wily by reminding him of all his begging from all previous main Mega Man series games. Mega Man then discovers that Wily was responsible for arresting Dr. Light, and that Light has fallen ill. However, Mega Man's ally Proto Man comes in and warns the hero that it is a trap, stating that the seemingly ill scientist is an impostor previously used by Wily to make the initial news video.[12] Mega Man then takes his chances with Light and the impostor shocks him and Wily escapes while he is disabled. When the fortress comes down on him, Proto Man returns quickly to save him. In the end, Dr. Light is freed, and the status quo is restored.[13] The eight Robot Masters are rebuilt and given new functions working alongside Light and his other robots.

Gameplay[edit]

Mega Man battles mini-boss Hanabiran in Hornet Man's stage. The game features the same graphics and gameplay of NES-era Mega Man games.

Mega Man 9 is an action-platform game in which the player controls the titular character and must complete a number of 2Dside-scrolling stages. The start of the game presents a select screen of eight stages from which the player can choose to complete in any order desired.[6][7] Within each stage, the player advances by running, jumping, avoiding traps, shooting enemies and mini-bosses, and ultimately battling the Robot Master boss at the end. Mega Man begins with a 'Mega Buster' arm-cannon weapon, but as each boss is defeated, a unique weapon is added to his arsenal. Because each Robot Master is weak to a specific weapon, the player may strategize the order which the stages are cleared.[7] The player also begins the game with the option to call on Mega Man's dog Rush, who can transform into a 'Coil' springboard for jumping higher or a 'Jet' for transversing long distances in the air.[14] Mega Man's health, his special weapons, and his Rush options are all limited by energy gauges that can be refilled by picking up items found throughout each level. Special screws can also be picked up and used to buy items at Auto's shop between stages. These items include extra lives, tanks that refill energy, and one-time-use items that call on Mega Man's companions Eddie and Beat for help.[7]

Using the original Mega Man and Mega Man 2 as the main inspiration for the gameplay in Mega Man 9, several significant features from previous games were left out. Specifically, Mega Man lacks the ability to slide along the ground and the ability to charge up his Mega Buster for more powerful shots.[6][7][15] Aside from using or omitting various elements from past games in the series, Mega Man 9 introduces a time attack mode and 50 optional challenges where certain requirements should be met to be accomplished. These range from defeating a boss using only the Mega Buster to clearing the entire game without taking any damage.[7][14]Downloadable content for all three versions of the game was made available for purchase during October 2008. Proto Man can be downloaded as an alternate playable character. Proto Man is able to slide, can charge up his buster, and takes double the damage of Mega Man, among other differences.[16] Additional downloadable add-ons include higher difficulty modes, an endless stage, and a special stage featuring a new boss, Fake Man.[17][18] In the later release of the game as part of Mega Man Legacy Collection 2, instead of having actual DLC, completing the game or entering the secret code at the Mega Man 9 title screen is the new requirement to unlock and acquire the former DLC extra material.[19]

Development[edit]

Mega Man 9 was co-developed by Capcom and Inti Creates. The latter company had developed the Mega Man Zero and Mega Man ZX spin-off series and employs many former Capcom members who worked on previous Mega Man games.[6][15][20][21] The first six games in the original Mega Man series were created for the NES during the late 1980s and early 1990s.[22] A plethora of spin-off series, related games, and compilations were published by Capcom as a result of the original series' immense popularity. The most recent entries in the main series, Mega Man 8 and Mega Man & Bass, were first released on more advanced home consoles in 1996 and 1998 respectively.[22]Keiji Inafune, a designer, artist, and producer at Capcom, has been involved in most of franchise's development. As early as 2004, Inafune, credited as 'Inafking', publicly expressed his desire to make a Mega Man 9 as a 'throwback to the super old school', but that its creation would highly depend on the input of fans.[22][23] According to Inafune, the simple fun of a classic Mega Man game 'doesn't fit into the grandiose and expansive world that the consumer gaming industry has become, and so you have to make games that match the current expectations'. He also believed that pushing for the creation of a Mega Man in the style of the original 'would be quickly criticized for things like being simplistic, outdated, or too expensive', thus making it too difficult to develop such games in the current climate.[6]

Inafune cited the rise of retrogaming services like Nintendo's Virtual Console for allowing the development team to put together Mega Man 9.[6] Not only does the game carry the gameplay and storyline elements of older games, Mega Man 9 is a return to the series' roots, as the graphics and music resemble how their original games looked and sounded on the NES's 8-bit hardware.[6] Inafune felt that the 'time was right' for choosing this style of game to please its fans.[6][15] Capcom's management was supportive in making Mega Man 9 downloadable, but they wanted the game to be 3D instead of 8-bit as they thought the latter would only appeal to Mega Man fans. The team additionally discussed giving players the option to choose between 8-bit and current generation styles.[24] However, the idea for solely using 8-bit eventually won out.[25] The staff was concerned with surpassing Mega Man 2 rather than Mega Man 8, as the second installment in the series tends to receive the most critical praise.[6][15][18][20][24] Producer Hironobu Takeshita referred to Mega Man 9 as 'the new Mega Man 3' in this regard.[26]

The development team that worked on Mega Man 9 consisted of about 20 people total.[6] Takeshita explained that although Inti Creates used their previous experience to create the gameplay, the technical aspects like the graphics and sound, were more difficult to finetune. As the team had a tendency to make these attributes complex, Inafune would often scold them to simplify their work and 'bring it back to the basics'.[20][21] Rather than use NES technology, Mega Man 9 runs on a new, proprietary engine that simulates the behavior of 8-bit video games. The game even includes 'Legacy Mode', which emulates the low video processing power of the NES by partially rendering sprites, thus causing them to flicker when too many are on screen simultaneously.[20][26] The developers also considered distributing the game on NES cartridges, but without technology to bridge the gap between the cartridges and current gaming hardware, the idea was scrapped.[25] Takeshita clarified that Mega Man 9 is much too large to actually fit on an NES cartridge.[20][26] Inafune designed both Plug Man and Splash Woman, while the artists at Inti Creates created the remaining six Robot Masters. Plug Man was used as an example to guide the younger designers in making characters with simple yet unique features. The idea for Splash Woman, the first female Robot Master of the original series, was requested by the planning team.[18] Hornet Man was originally conceived as another female Robot Master named 'Honey Woman' before being changed to a male after Inafune presented his design of Splash Woman.[18][27]

Audio[edit]

The musical score and sound effects for Mega Man 9 were composed by Ippo Yamada, Ryo Kawakami, Yu Shimoda, and Hiroki Isogai.[28] Yamada, a veteran composer for Capcom at this point, worked 'with a sense of nostalgia', while the younger designers had to study and imitate the older games.[29] Sound director Yu Shimoda analyzed the audio of the NES Mega Man games for several months before beginning the project.[28] Yamada insisted that the game contains no actual NES music, but rather the 'spirit of NES music', as no such hardware restrictions were present as they had been during the development of the first six games.[26][28] Most of the tracks were created with the quality of these past games in mind, but only a handful actually reference songs from previous games. Character and levels designs were 'fundamental to the process of generating the music'.[28] Computers running Music Macro Language were used to produce the game's sound effects. Yamada explained that taking away the sound of charging up the Mega Buster allowed for many more sound waves that it would have obscured or blocked out.[28] Still, as a spiritual successor to Mega Man 2, layers of background music were deliberately designed to drop out when simultaneously heard with certain sound effects as they did in that game.[30]

Release[edit]

Capcom officially announced Mega Man 9 during July 2008.[31] Official details were first confirmed via the magazines Weekly Famitsu and Nintendo Power, revealing that the title would be appearing on the Nintendo Wii as a WiiWare title.[6][32] It was initially slated to be exclusive to WiiWare, with earlier reports of Microsoft's XBLA and Sony's PSN editions being denied by Capcom.[33][34] Gaming sites like IGN confirmed it for PSN and XBLA shortly thereafter.[35] Various regions including North America, Japan, Europe, and Australia saw releases of the game between September 2008 and June 2009.[1][3][2][4] A mobile phone incarnation of Mega Man 9 was also released in Japan in late 2010.[5]

The North American promotional artwork for the game, designed by Gerald de Jesus of iam8bit, was meant to be reminiscent of the domestic cover art for the original Mega Man game. According to Capcom employee Chris Kramer, the marketing group felt that if they were going to release a game that graphically resembled one that came from 1987, it would be best to have the marketing campaign reflect that.[36] T-shirts bearing the artwork were created for Inafune and Takeshita to wear at the game's official debut at the Electronic Entertainment Expo during the summer of 2008. The T-shirts were later made available to the public via Capcom's online store.[36] A 'limited edition' press kit, intended for members of the media, using that same cover art was then created by iam8bit. Being as faithful to the original 1987 release as possible, the iam8bit crew disassembled one-thousand vintage NES cartridges and inserted mini CDs inside. Though the CDs do not contain the actual game, they feature an array of screenshots, artwork, and game information. That was then packaged in a custom-created, classic-looking NES box, complete with shrink-wrap and bargain bin price tags.[37] The press kit was also put on sale at Capcom's store.[38]

Mega Man 9 Emulator

To help promote the game in Japan, Capcom released merchandise including 'E-Tank' energy drinks and two CD soundtracks.[39] The Rockman 9 Original Soundtrack was released on September 12, 2008.[40][41] The soundtrack, consisting of the game's 35 music tracks, includes a booklet with liner notes written by the Inti Creates sound team, as well as artwork and information on the eight Robot Masters.[42] The Rockman 9 Arrange Album was released on October 10, 2008.[40][41] This album features remixes of the game's songs arranged by Yamada, his team, and several guest composers from past entries in the Mega Man series.[28][43]

Reception and legacy[edit]

Reception
Aggregate score
AggregatorScore
MetacriticPSN: 77/100[50]
WiiWare: 83/100[51]
XBLA: 82/100[52]
Review scores
PublicationScore
1UP.comB+[44]
Edge6/10[45]
Eurogamer8/10[14]
GameSpot8.5/10[7]
IGN8.6/10[46]
ONM90%[47]
OPM (UK)5/10[48]
OXM (UK)7.5/10[49]

Mega Man 9 has received mostly positive reviews from gaming magazines and websites. The WiiWare, XBLA, and PSN versions of the game currently hold aggregate percentages of 83, 82, and 77 respectively on Metacritic.[50][51][52]1UP.com gave the game a B+, praising its old-school aesthetic and challenge.[44] IGN gave the game an 8.6/10 and awarded it with an 'Editor's Choice' award across all platforms and praised it for 'having some of the best level design in the series'.[46] The Official Nintendo Magazine gave the game 90% noting that 'it will keep you busy for hours' and 'screams retro'. It did mark it down because 'it might be too frustrating'.[47] However, Edge gave the game a score of six out of ten. The magazine responded positively to the game's enemy design, though criticized the game for trying to fit into the 'retro cool category' and being not as good as the previous games.[45]

The WiiWare version of Mega Man 9 has received additional recognition from various publications. In Nintendo Power's 'Game of the Year' section, Mega Man 9 was scored as the best WiiWare game of 2008 by both readers and staff.[53] It was nominated for 'Best Platforming Game for the Wii' by IGN in its 2008 video game awards.[54] It was also nominated for 'Best Wii Game' and 'Best Downloadable Console Game' on GameSpot's 'Best of 2008'.[55][56] Gaming Target selected it as part of their '40 Games We'll Still Be Playing From 2008' feature.[57] IGN has considered Mega Man 9 as one of the top 15 WiiWare games available.[58] In 2011, IGN listed Mega Man 9 as the 5th-best WiiWare game and the 14th-best PSN game of all time.[59][60]

Although no financial figures for Mega Man 9 have been released, Christian Svensson (Capcom's Vice President of Business Development) debunked all sales rumors shortly after its launch, stating that the company was 'cautiously optimistic' about its performance on WiiWare.[61] Both Svensson and Capcom's Seth Killian stated months later that the company was 'definitely happy' with the sales of the game.[62][63] Inafune also expressed his satisfaction with the game's success, proclaiming that it far exceeded their expectations.[24][64] A follow-up game, Mega Man 10, was released in March 2010 for WiiWare, PSN, and XBLA. This sequel also features retro-style graphics, audio, and gameplay.[24][65][66]Mega Man 9 was later released on the PlayStation 4, Xbox One, and PC as part of Mega Man Legacy Collection 2, which also made a slight change of allowing the player to unlock all of the former downloadable content.[19]

Mega Man 9 Ps3 Iso

The Mega Man comic series from Archie Comics incorporated some elements of the game, although the series went on hiatus before it could adapt the full storyline. However, the characters of Splash Woman and Concrete Man were notably introduced early by the writers in order to make their decision to join forces with Dr. Wily all the more tragic when it actually happened. In the final issue of the series before the hiatus, Dr. Light experienced a vision in which he saw the eight Robot Masters of the game looking sad and an inexplicable countdown alluding to their imminent obsolescence. An unused design for Hornet Man was also modified and used for a new character in the series, Vesper Woman, who was introduced in the 54th issue.

References[edit]

  1. ^known in Japan as Rockman 9: Yabou no Fukkatsu!! (ロックマン9: 野望 (ヤボー)復活 (フクガトス)!!Rokkuman 9: Yabou no Fukkatsu!!, lit. 'Rockman 9: The Ambition's Revival!!')
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External links[edit]

  • Official website(in Japanese)
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